The Call of Duty franchise has a long list of issues and blunders since the launch of Call of Duty Warzone and Black Ops Cold War. It’s an unfortunate fact but 150 players’ based Warzone still has some problems to fix for developers.
Let’s jump straight into the issues and wrongs faced by gamers in Call of Duty games recently.
SBMM (Skill Based Matchmaking)
Idk, random thoughts talking general BR modes. SBMM doesn’t work and ranked also doesn’t work IMO. It’s a BR at the end of the day maybe it is just best as a dev to try to do your best to balance everything in one and leave it at that.
— Michael Grzesiek (@shroud) March 25, 2020
This has been an obvious hot topic in the gaming industry for years. Some people vibe with SBMM and some people simply don’t. Those who like it have a valid argument that this feature lets the playing field equal for all players(irrespective of their high or low kills/skills).
While the counterargument against this is surely valid in Call of Duty especially after the launch of the Cold War. SBMM surely makes the ‘casual gaming experience’ a lot less fun in the longer run.
In the end, one thing is clear that SBMM has no place in the Battle Royale genre, at least for now. And if one wants to play competitively then they should be able to play ranked or competitive modes.
Skin blending in Shadows
Is Roze’s Rook skin “broken”?
Some Warzone players think the sleek, dark outfit is too difficult to see indoors.
(via u/OJbeforethebadstuff) pic.twitter.com/j743tXQvme
— Call of Duty News (@charlieINTEL) October 19, 2020
In 2020, Raven Software, the developer behind Call of Duty Warzone, introduced an Operator called Roze. Later as a part of the update, Raven included a variant of this skin called Rook.
This skin was completely black from head-to-toe: facepaint, a mask, clothing, and gloves. Which made it harder for other players to see opponents in low-light environments.
The skin was essentially a paid upgrade, but it took several months for Raven Software to ‘nerf the skin’.
This is the problem that almost all the gamers who play on PC face. Their problem is valid as aim-assist provides console players with an upper edge during any encounter which lasts longer.
The longer the battle between console player and PC player is, the more the profit for console gamers(if they have turned aim-assist on).
PC Gamers tend to do most of the hacking but it has been more evident in Warzone.
It took Raven Software months to gain traction against the tens of thousands of hackers in the game. They pushed out wave after wave of mass bans, but still, the hacking persisted. There were workarounds, and alternatives – the cheating train never really slowed down.